,,,### Welcome To
# {story.name}
You are alone in an empty room.
In front of you is a cathode-ray TV set.
<hr>
[[About]] [[Settings]] [[Play]]
{embed passage: 'Pause'}
<div class="expo center">
WARNING: This game contains bright flashing effects.
</div># [[NO SIGNAL->0 North]]Are you sure you want to restart?
<hr>
{Restart Link, label: "Yes"} {Back Link, label: "No"}
{embed passage: 'Dark'}
{embed passage: 'Pause'}A Game by Carter Lovelace
<a href="https://cybersandbox.ca/" target="_blank">www.cybersandbox.ca</a>
2023
<hr>
[[Back->Welcome]]
{embed passage: 'Dark'}
{embed passage: 'Pause'}### Static Effects
[if _static === false]
[[Turn On->StaticOn]]
[else]
[[Turn Off->StaticOff]]
[cont]
<hr>
### Dev Mode
[[Start in Dev Mode->Dev]]
<hr>
[[Back->Welcome]]
{embed passage: 'Dark'}
{embed passage: 'Pause'}You have {_items} items.
<div class="inv">
[if _ch1 === 1]
Bulb #1
[if _ch2 === 1]
Bulb #2
[if _ch3 === 1]
Bulb #3
[if _ch4 === 1]
Bulb #4
[if _ch5 === 1]
Bulb #5
[if _ch6 === 1]
Bulb #6
[if _ch7 === 1]
Bulb #7
[if _ch8 === 1]
Bulb #8
[if _ch9 === 1]
Bulb #9
[if _paper === 1]
<b>Torn Page</b> <i>This is placeholder text.</i>
[if _oldKey === 1]
Old Key
[cont]
</div>
<hr>
{Back Link, label: "Back"}
{embed passage: 'Dark'}
{embed passage: 'Pause'}[CSS]
:root {
--bg-color: var(--black);
--filter: var(--dark-filter);
}
::selection {
background: var(--white);
}
#page a:hover {
background-color: var(--white);
}
[cont][CSS]
.play {
display: none;
}
.pause {
display: inline-block;
}
[cont]_channel: 0
--
# NO SIGNAL
You stare intently into the flickering screen...
[if passage.visits <= 2]
Waiting for answers.
[cont]
<hr>
[if _panel === 1]
[[Open Access Panel->TV Panel]]
[cont]
[[Left->0 West]]
[[Up->0 Up]]
[[Right->0 East]]
[[Down->0 Down]]You look west.
Your eyes strain against the pale dimness of the room. You notice a [[narrow crack->0 Crack]] running up the side of the wall.
<hr>
[[Left->0 South]]
[[Up->0 Up]]
[[Right->0 North]]
[[Down->0 Down]]You look east.
A blank concrete wall stares back at you.
<div class="expo center">
The walls in this room encase you in a roughly 12' by 12' chamber.
The air is static and cool, but not cold. You feel a faint breeze coming from the west.
</div>
<hr>
[[Left->0 North]]
[[Up->0 Up]]
[[Right->0 South]]
[[Down->0 Down]]You look up at the ceiling.
<div class="expo justify">
Barely lit above your head, thin metal strips cross to form a checkerboard of insulated panels above you. Just higher than you can reach, white foam boards speckled with dark spots comprise your sky.
[if passage.visits <= 1]
As you inspect them, you begin to see the black spots writhe and dance acroos the the roof. The longer you look, the more convinced you become that you are watching a colony of thousands of insects squirming above you.
Your skin begins to crawl and you uncomfortably scratch your arm. Every hair on your body feels like a bug crawling under your clothes.
[cont]
</div>
<hr>
[[Down->0 North]]You look at the floor.
<div class="expo justify">
The cold concrete is chipped and cracking. The fuzzy glare from the screen casts long, harsh shadows into the tiny valleys in the old cement. Each loose pebble and mote of dust gives the impression of a microscopic moon suspended in a grey cosmos beneath you.
At the base of the TV screen, you see a [[small panel->TV Panel]] with a small upward-pointing triangle embossed on the front.
</div>
<hr>
[[Inspect Panel->TV Panel]]
[[Up->0 North]]### You turn your back to the TV.
<div class="expo justify">
The room behind you is dark and empty. The pale blue light from the screen does not stretch far enough into the space to illuminate the back wall.
[if passage.visits <= 1]
You imagine a great gaping void staring back at you, stretching infinitely into the gloom. The thought paralyzes you momentarily.
[cont]
</div>
<hr>
[[Left->0 East]]
[[Up->0 Up]]
[[Right->0 West]]
[[Down->0 Down]]
{embed passage: 'Glitch'}
{embed passage: 'Dark'}[CSS]
#spinner {
opacity: 0.05;
}
#page::after {
background-image: url('https://cybersandbox.ca/wp-content/uploads/2021/12/fw-wall-5.gif');
mix-blend-mode: color;
opacity: 0.5;
}
[cont]# Select Channel
[[1->1 North]] [[2->2 North]] [[3->3 North]]
[[4->4 North]] [[5->5 North]] [[6->6 North]]
[[7->7 North]] [[8->8 North]] [[9->9 North]]
[[0->0 North]]
<hr>
{Back Link, label: "Back"}
{embed passage: 'Dark'}
{embed passage: 'Pause'}_channel: 1
--
{embed passage: 'Teal'}
# SC1 WEATHER
[if _ch1 < 2]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
[else]
No weather data available.
<hr>
[[Left->1 West]]
[[Up->1 Up]]
[[Right->1 East]]
[[Down->1 Down]]_channel: 2
--
{embed passage: 'Red'}
# SGF Sports
[if _ch2 < 2]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
<hr>
[[Guide]]
[else]
No games available.
<hr>
[[Left->2 West]]
[[Up->2 Up]]
[[Right->2 East]]
[[Down->2 Down]]_channel: 3
--
{embed passage: 'Darkblue'}
# CHANNEL 3 NEWS
[if _ch3 === 0]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
<hr>
[[Guide]]
[else]
No news available.
<hr>
[[Left->3 West]]
[[Up->3 Up]]
[[Right->3 East]]
[[Down->3 Down]]_channel: 4
--
{embed passage: 'Sky'}
# LS1 Leisure Channel
[if _ch4 === 0]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
<hr>
[[Guide]]
[else]
No programs available.
<hr>
[[Left->4 West]]
[[Up->4 Up]]
[[Right->4 East]]
[[Down->4 Down]]_channel: 5
--
{embed passage: 'Gray'}
# CHX He Is Risen
[if _ch5 === 0]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
<hr>
[[Guide]]
[else]
<div class="expo justify">
A low-budget religious broadcast is playing on this channel. With poor reception and low fidelity, you can just make out two older women discussing a large book.
</div>
<hr>
[[Continue Watching->CH 5-1]]
[[Left->5 West]]
[[Up->5 Up]]
[[Right->5 East]]
[[Down->5 Down]]_channel: 6
--
{embed passage: 'Orange'}
# TürkTelevizyonu
[if _ch6 === 0]
LÜTFEN BU KANALA ERİŞİM İÇİN HİZMETİ YÜKSELTİN
<hr>
[[Guide]]
[else]
<div class="expo justify">
NO DATA
</div>
<hr>
[[Left->6 West]]
[[Up->6 Up]]
[[Right->6 East]]
[[Down->6 Down]]_channel: 7
--
{embed passage: 'Green'}
# LS2 Home + Garden
[if _ch7 === 0]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
<hr>
[[Guide]]
[else]
Making the best of things.
<hr>
[[Left->7 West]]
[[Up->7 Up]]
[[Right->7 East]]
[[Down->7 Down]]_channel: 8
--
# NO SIGNAL
[if _ch8 === 0]
PLEASE UPGRADE SERVICE TO ACCESS THIS CHANNEL
<hr>
[[Guide]]
[else]
<div class="expo justify">
...
</div>
<hr>
[[Left->8 West]]
[[Up->8 Up]]
[[Right->8 East]]
[[Down->8 Down]]
_channel: 9
--
{embed passage: 'Glitch'}
{embed passage: 'Dark'}
# ))))))))
[if _ch9 === 0]
#& RH(@#$&T(*(JV@#$NM==T$
<hr>
[[Guide]]
[else]
)))))))))
<hr>
[[Left->9 West]]
[[Up->9 Up]]
[[Right->9 East]]
[[Down->9 Down]]{embed passage: 'Teal'}
You look west.
<hr>
[[Left->1 South]]
[[Up->1 Up]]
[[Right->1 North]]
[[Down->1 Down]]{embed passage: 'Teal'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->1 North]]{embed passage: 'Teal'}
You look at the floor.
<div class="expo justify">
Your gaze is met with a cold steel floor. A pattern of diagonally rotated diamond bumps textures the slightly rusted surface. The layer of thick white paint is scuffed and chipped.
[if _ch3 === 0]
You notice a small [[blue bulb->Bulb 3]] laying on the ground.
[cont]
</div>
<hr>
[[Up->1 North]]{embed passage: 'Teal'}
You look east.
<hr>
[[Left->1 North]]
[[Up->1 Up]]
[[Right->1 South]]
[[Down->1 Down]]{embed passage: 'Red'}
You look west.
<hr>
[[Left->2 South]]
[[Up->2 Up]]
[[Right->2 North]]
[[Down->2 Down]]{embed passage: 'Red'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->2 North]]{embed passage: 'Red'}
You look at the floor.
<hr>
[[Up->2 North]]{embed passage: 'Red'}
You look east.
<hr>
[[Left->2 North]]
[[Up->2 Up]]
[[Right->2 South]]
[[Down->2 Down]]{embed passage: 'Darkblue'}
You look west.
<hr>
[[Left->3 South]]
[[Up->3 Up]]
[[Right->3 North]]
[[Down->3 Down]]{embed passage: 'Darkblue'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->3 North]]{embed passage: 'Darkblue'}
You look at the floor.
<hr>
[[Up->3 North]]{embed passage: 'Darkblue'}
You look east.
<hr>
[[Left->3 North]]
[[Up->3 Up]]
[[Right->3 South]]
[[Down->3 Down]]{embed passage: 'Sky'}
You look west.
<hr>
[[Left->4 South]]
[[Up->4 Up]]
[[Right->4 North]]
[[Down->4 Down]]{embed passage: 'Sky'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->4 North]]{embed passage: 'Sky'}
You look at the floor.
<hr>
[[Up->4 North]]{embed passage: 'Sky'}
You look east.
<hr>
[[Left->4 North]]
[[Up->4 Up]]
[[Right->4 South]]
[[Down->4 Down]]{embed passage: 'Gray'}
You look west.
<hr>
[[Left->5 South]]
[[Up->5 Up]]
[[Right->5 North]]
[[Down->5 Down]]{embed passage: 'Gray'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->5 North]]{embed passage: 'Gray'}
You look at the floor.
<div class="expo justify">
The once concrete floor is now covered in a faded reddish shag carpet. Stains of various shapes and sizes appear to have been half-heartedly scrubbed and ultimately left to set into the fibers. You notice a faint musty odour rising from the carpet.
[if _paper === 0]
Lying on the ground before you is a [[torn piece of paper->5 Paper]].
[cont]
</div>
<hr>
[[Up->5 North]]{embed passage: 'Gray'}
You look east.
<div class="expo center">
Pallid and yellowing panels of sheetrock cover the walls.
A stack of sagging [[cardboard boxes->5 Boxes]] line the wall and you notice a small [[end table->5 Table]] pushed into the corner.
</div>
<hr>
[[Left->5 North]]
[[Up->5 Up]]
[[Right->5 South]]
[[Down->5 Down]]{embed passage: 'Orange'}
You look west.
<hr>
[[Left->6 South]]
[[Up->6 Up]]
[[Right->6 North]]
[[Down->6 Down]]{embed passage: 'Orange'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->6 North]]{embed passage: 'Orange'}
You look at the floor.
<hr>
[[Up->6 North]]{embed passage: 'Orange'}
You look east.
<hr>
[[Left->6 North]]
[[Up->6 Up]]
[[Right->6 South]]
[[Down->6 Down]]{embed passage: 'Green'}
You look west.
<hr>
[[Left->7 South]]
[[Up->7 Up]]
[[Right->7 North]]
[[Down->7 Down]]{embed passage: 'Green'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->7 North]]{embed passage: 'Green'}
You look at the floor.
<hr>
[[Up->7 North]]{embed passage: 'Green'}
You look east.
<hr>
[[Left->7 North]]
[[Up->7 Up]]
[[Right->7 South]]
[[Down->7 Down]]You look west.
<hr>
[[Left->8 South]]
[[Up->8 Up]]
[[Right->8 North]]
[[Down->8 Down]]
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->8 North]]You look at the floor.
<hr>
[[Up->8 North]]You look east.
<hr>
[[Left->8 North]]
[[Up->8 Up]]
[[Right->8 South]]
[[Down->8 Down]]
{embed passage: 'Glitch'}
{embed passage: 'Orange'}
You look west.
<hr>
[[Left->9 South]]
[[Up->9 Up]]
[[Right->9 North]]
[[Down->9 Down]]{embed passage: 'Glitch'}
{embed passage: 'Sky'}
You look up at the ceiling.
<div class="expo justify">
</div>
<hr>
[[Down->9 North]]{embed passage: 'Glitch'}
{embed passage: 'Gray'}
You look at the floor.
<hr>
[[Up->9 North]]{embed passage: 'Glitch'}
{embed passage: 'Light'}
You look east.
<hr>
[[Left->9 North]]
[[Up->9 Up]]
[[Right->9 South]]
[[Down->9 Down]]Describe contents of program.
<hr>
[[Continue->CH 5-2]]
[[Back->5 North]]{embed passage: 'Teal'}
You look south.
<hr>
[[Left->1 East]]
[[Up->1 Up]]
[[Right->1 West]]
[[Down->1 Down]]{embed passage: 'Red'}
You look south.
<hr>
[[Left->2 East]]
[[Up->2 Up]]
[[Right->2 West]]
[[Down->2 Down]]{embed passage: 'Darkblue'}
You look south.
<hr>
[[Left->3 East]]
[[Up->3 Up]]
[[Right->3 West]]
[[Down->3 Down]]{embed passage: 'Sky'}
You look south.
<hr>
[[Left->4 East]]
[[Up->4 Up]]
[[Right->4 West]]
[[Down->4 Down]]{embed passage: 'Gray'}
You look south.
<hr>
[[Left->5 East]]
[[Up->5 Up]]
[[Right->5 West]]
[[Down->5 Down]]{embed passage: 'Orange'}
You look south.
<hr>
[[Left->6 East]]
[[Up->6 Up]]
[[Right->6 West]]
[[Down->6 Down]]{embed passage: 'Green'}
You look south.
<hr>
[[Left->7 East]]
[[Up->7 Up]]
[[Right->7 West]]
[[Down->7 Down]]You look south.
<hr>
[[Left->8 East]]
[[Up->8 Up]]
[[Right->8 West]]
[[Down->8 Down]]{embed passage: 'Glitch'}
{embed passage: 'Green'}
You look south.
<hr>
[[Left->9 East]]
[[Up->9 Up]]
[[Right->9 West]]
[[Down->9 Down]]_items: _items + 1
_paper: 1
--
You pick up the paper.
<div class="expo justify">
The torn page is yellowed and brittle with age. You can tell it was ripped from a bible but most of the words have been scratched out, save for the following 5 words:
<i>This is placeholder text.</i>
</div>
<hr>
[[Back->5 Down]]_channel: 0
_items: 0
_static: true
_ch1: 2
_ch2: 0
_ch3: 0
_ch4: 0
_ch5: 0
_ch6: 0
_ch7: 0
_ch8: 0
_ch9: 0
_remote: 0
_panel: 0
_paper: 0
_lamp: 0
_key5: 0
_oldKey: 0
config.header.left: "{passage.name} <span class='flash pause'>■</span><span class='flash play'>►►</span>"
config.header.center: "<span class='hidden'>{embed passage: 'Header'}</span>"
config.header.right: "<span class='pause'>-:-:-</span><span class='play'>[[Restart]]</span>"
config.footer.left: "<span class='pause'>© 1992 IGT LLC</span><span class='play'>[[Inventory]]</span>"
config.footer.right: "<span class='pause'>SLP {now.hour}:{now.minute}:{now.second}</span><span class='play'>[[CHANNEL {_channel}->Guide]]</span>"
config.body.transition.name: 'fadeInOut'
config.style.page.style: 'none'
--_panel: 1
--
You press on the panel and it pops open.
<div class="expo">
Inside, you see a grid of light sockets labelled 1 through 9.
[if passage.visits <= 1]
Only the slot labelled 1 has a bulb inserted.
[cont]
</div>
<table class="panel">
<tbody>
<tr>
<th colspan="3">▲</th>
</tr>
<tr>
[if _ch1 === 2]
<td class="full"><i>1</i><b style="--color: var(--teal);">◈</b></td>
[else]
<td><i>1</i>[[X->Slot 1]]</td>
[cont]
[if _ch2 === 2]
<td class="full"><i>2</i><b style="--color: var(--red);">◈</b></td>
[else]
<td><i>2</i>[[X->Slot 2]]</td>
[cont]
[if _ch3 === 2]
<td class="full"><i>3</i><b style="--color: var(--blue);">◈</b></td>
[else]
<td><i>3</i>[[X->Slot 3]]</td>
[cont]
</tr>
<tr>
[if _ch4 === 2]
<td class="full"><i>4</i><b style="--color: var(--sky);">◈</b></td>
[else]
<td><i>4</i>[[X->Slot 4]]</td>
[cont]
[if _ch5 === 2]
<td class="full"><i>5</i><b style="--color: var(--gray);">◈</b></td>
[else]
<td><i>5</i>[[X->Slot 5]]</td>
[cont]
[if _ch6 === 2]
<td class="full"><i>6</i><b style="--color: var(--orange);">◈</b></td>
[else]
<td><i>6</i>[[X->Slot 6]]</td>
[cont]
</tr>
<tr>
[if _ch7 === 2]
<td class="full"><i>7</i><b style="--color: var(--green);">◈</b></td>
[else]
<td><i>7</i>[[X->Slot 7]]</td>
[cont]
[if _ch8 === 2]
<td class="full"><i>8</i><b style="--color: var(--white);">◈</b></td>
[else]
<td><i>8</i>[[X->Slot 8]]</td>
[cont]
[if _ch9 === 2]
<td class="full"><i>9</i><b style="--color: var(--black);">◈</b></td>
[else]
<td><i>9</i>[[X->Slot 9]]</td>
[cont]
</tr>
</tbody>
</table>
<hr>
[[Back->0 North]]
{embed passage: 'Dark'}{embed passage: 'Dark'}
[if _ch2 === 1]
You fit the bulb labelled 2 into the slot...
<hr>
[[Continue->S2]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch3 === 1]
You fit the bulb labelled 3 into the slot...
<hr>
[[Continue->S3]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch4 === 1]
You fit the bulb labelled 4 into the slot...
<hr>
[[Continue->S4]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch6 === 1]
You fit the bulb labelled 6 into the slot...
<hr>
[[Continue->S6]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch7 === 1]
You fit the bulb labelled 7 into the slot...
<hr>
[[Continue->S7]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch8 === 1]
You fit the bulb labelled 8 into the slot...
<hr>
[[Continue->S8]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch9 === 1]
You fit the bulb labelled 9 into the slot...
<hr>
[[Continue->S9]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch1 === 1]
You fit the bulb labelled 1 into the slot...
<hr>
[[Continue->S1]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]{embed passage: 'Dark'}
[if _ch5 === 1]
You fit the bulb labelled 5 into the slot...
<hr>
[[Continue->S5]]
[else]
You don't have anything that fits here.
<hr>
[[Back->TV Panel]]_ch9: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 9.
<hr>
[[Continue->TV Panel]][CSS]
:root {
--bg-color: var(--white);
--text-color: var(--black);
--filter: var(--light-filter);
}
::selection {
background: var(--black);
color: var(--white);
}
#page a:hover {
background-color: var(--black);
color: var(--white);
}
#page::after {
mix-blend-mode: difference;
}
[cont]_ch8: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 8.
<hr>
[[Continue->TV Panel]]_ch7: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 7.
<hr>
[[Continue->TV Panel]]_ch6: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 6.
<hr>
[[Continue->TV Panel]]_ch5: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 5.
<hr>
[[Continue->TV Panel]]_ch4: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 4.
<hr>
[[Continue->TV Panel]]_ch3: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 3.
<hr>
[[Continue->TV Panel]]_ch2: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 2.
<hr>
[[Continue->TV Panel]]_ch1: 2
_items: _items - 1
--
{embed passage: 'Light'}
The small numbered bulb lights up, illuminating the number 1.
<hr>
[[Continue->TV Panel]]_ch3: 1
_items: _items + 1
--
You pick up the small blue bulb.
<div class="expo center">
Printed in a small black font on the side of the glass is the number 3.
</div>
<hr>
[[Back->1 Down]]
<hr>
[[Back->5 North]] [CSS]
:root {
--bg-color: var(--red);
--filter: var(--red-filter);
--outline: var(--white);
}
::selection {
color: var(--red);
}
#page a:hover {
background-color: var(--blue);
color: var(--red);
}
[cont][CSS]
:root {
--bg-color: var(--gray);
--filter: var(--gray-filter);
--outline: var(--red);
}
::selection {
color: var(--red);
}
#page a:hover {
background-color: var(--white);
color: var(--red);
}
[cont][CSS]
:root {
--bg-color: var(--teal);
--filter: var(--grey-filter);
}
::selection {
color: var(--teal);
}
#page a:hover {
background-color: var(--blue);
color: var(--white);
}
[cont][CSS]
:root {
--bg-color: var(--green);
--filter: var(--green-filter);
}
::selection {
color: var(--green);
}
#page a:hover {
background-color: var(--orange);
color: white;
}
[cont][CSS]
:root {
--bg-color: var(--orange);
--filter: var(--orange-filter);
}
::selection {
color: var(--orange);
}
#page a:hover {
background-color: var(--teal);
}
[cont][CSS]
:root {
--bg-color: var(--sky);
--filter: var(--gray-filter);
}
::selection {
color: var(--sky);
}
#page a:hover {
background-color: var(--orange);
color: white;
}
[cont][CSS]
:root {
--bg-color: var(--darkblue);
}
::selection {
color: var(--darkblue);
}
#page a:hover {
background-color: var(--red);
color: white;
}
[cont]You approach the wall to inspect the fissure.
[if _ch5 === 0]
<div class="expo justify">
The slender black crevice snakes jaggedly upward toward the ceiling like an emaciated tendril from some unseen horror reaching up from beneath the floor.
At the base of the wall, the crack widens into a thin gap just wide enough to stick a finger in.
</div>
[else]
There's nothing more of interest here.
[cont]
<hr>
[if _ch5 === 0]
[[Insert finger into crack->Bulb 5]]
[cont]
[[Back->0 West]] _ch5: 1
_items: _items + 1
--
<div class="expo justify">
Tentatively, you guide your index finger into the base of the crevice.
The rough cement sides scrape against your skin as you feel around blindly. You imagine rats scurrying just on the other side of the wall, waiting to pounce and gnaw your finger off at the knuckle.
In a moment, you bump up against something small, curved, and smooth. Your finger presses down on it and you carefully drag it into the light of the room.
Laying in your hand is a small tinted light bulb. Printed in a tiny black font on the side of the glass is the number 5.
</div>
<hr>
[[Back->0 Crack]] [CSS]
#spinner, #page::after { display: none !important; }
[cont][JavaScript]
var form = document.getElementById('cb-validation');
var page = document.getElementById('page');
function hideTransition() {
form.classList.remove('transition');
}
form.classList.add('transition');
setTimeout(hideTransition, 1000);
[cont]
[if _static === false]
{embed passage: 'NoStatic'}
[cont]_static: true
--
Static effects enabled.
<hr>
[[Back->Settings]]
{embed passage: 'Dark'}
{embed passage: 'Pause'}_static: false
--
Static effects disabled.
<hr>
[[Back->Settings]]
{embed passage: 'Dark'}
{embed passage: 'Pause'}{embed passage: 'Reset'}
{embed passage: 'NoMeta'}
{embed passage: 'Dark'}
{embed passage: 'NoStatic'}
<hr>
# [[Turn On TV->Welcome]]
<hr>[CSS]
#page header,
#page footer {
display: none !important;
}
[cont]You approach the boxes.
<div class="expo justify">
A damp odour wafts from the frayed and decomposing cardboard.
Rifling through the boxes, you can see they are filled with old film equipment. Grimy lenses, rusted mounting brackets, and various outdated gadgets in varying states of decay.
There doesn't seem to be anything useful in these boxes.
</div>
<hr>
[[Back->5 East]] --
You approach the old wooden endtable.
<div class="expo justify">
The small piece of furniture cowers neglected in the corner like a frightened animal. The once vibrant mahogany varnish has faded to a striated and sickly peeling greyish brown.
[if _lamp === 0]
Sitting atop the table is an ornate [[porcelain lamp->5 Lamp]]. The shade is missing and the bulb is cracked.
[else]
Laying on the floor next to the table is [[shattered lamp->5 Lamp]].
[cont]
On the front of the table is a [[small drawer->5 Drawer]] with an engraved brass knob and a keyhole.
</div>
<hr>
[[Back->5 East]][if _lamp === 0]
You flick the lamp's dusty switch.
Nothing happens.
[else]
You inspect the shattered lamp.
<div class="expo">
It lays strewn across the floor in a small pile of sharp rubble.
The floral porcelain chunks intersperse with the simple lamp mechanism and wires.
[if _oldKey === 0 && _lamp === 1]
Laying among the rubble, you notice an [[old key->Old Key]].
[cont]
</div>
<hr>
[[Back->5 Table]]_lamp: 1
--
[if _key5 === 0 && passage.visits === 1]
You tug on the brass knob.
<div class="expo center">
The drawer is locked and does not budge.
Your violent jerking knocks the lamp to the floor, destroying it.
</div>
[if _key5 === 0 && passage.visits > 1 && _oldKey === 0]
You attempt again to open the drawer.
Your effort is wasted.
[if _key5 === 0 && _oldKey === 1]
You try to fit the old key into the small brass keyhole.
It doesn't fit.
[if _key5 === 1]
<div class="expo center">
You insert the small key and turn it with some difficulty.
The drawer slides open...
</div>
[cont]
<hr>
[[Back->5 Table]]_ch1: 2
_ch2: 2
_ch3: 2
_ch4: 2
_ch5: 2
_ch6: 2
_ch7: 2
_ch8: 2
_ch9: 2
--
# Dev Mode Enabled
<hr>
[[Continue->Welcome]]_oldKey: 1
_items: _items + 1
--
You pick up the old key.
<hr>
[[Back->5 Table]]